Mar 17, 2011

pullcart models

it was early february when i received a text from someone informing me that they urgently needed maya artists. i didn't bother to reply 'coz i thought it was just some spam message from my fellow artists and i was kind of busy at work too. after an hour maybe, someone called and invited me for an interview regarding a freelance work. i said okay, it was fine since i thought i needed some time to get my thoughts off the projects at work. i guess i just needed to do something new so i committed to the project. when i came they gave me 3 concept arts (which i wouldn't not post here since they're not mine) to model. pure modeling, no texturing, no blah blah blah. it was on a tight deadline so i rushed and created the assets in two nights after i've gone from my day job. the assets were supposed to be for a flash game for facebook which would be rendered out so they didn't require the usual game requirements like poly count etc.

here are the screenshots. 





medium: maya

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